Hey, yes! Sorry about, it is on the back burner at the moment just because I've been busy with work and the other project I've got going (The Fade - Abyss) and a video game project I'm working on (Blood & Soil).
I usually come back to projects after some time away though, especially if I get some ideas.
If you have any suggestions for things to add, I'd be glad to hear it though! (I also need to fix some of the formatting)
I was hoping that the enemy classes would be finished soon. I'm not sure what else to add because I didn't get to playtest yet. I didn't know how to run a campaign using the module without finished enemies to face.
Is there any way to run the module with what's already available? For example using player classes and tweaking stats to make enemies?
The enemy classes are meant specifically for bosses (or niche cases like the fuggen boat ballista)
Regular enemies use regular people class, but they use the Static Growth Rates. If you want, you can also just take boss and enemy stats from the game. If you plug those in, it should just be the other calculated variables that you need to do.
Thank you so much! I was waiting for V0.3 because I didn't know what to do for the enemies. At least with this me and my group can test out the module.
Good question! Yes, I will. I've just been busy between work and school (I just started up my Bachelor's program for Game Programming)
I also have some other projects I'm currently working on. A video game project, another TTRPG project (The Fade - Abyss), and working on trying to buy the rights to another franchise.
So. This will get an update! Just...need to find a time to squeeze it in.
My brother this is some good stuff and I'm very interested in how it progresses going forward. I literally just made an account rn to leave a positive comment for you cause I know how much that can mean (trust me I've been there). Anyways if I may ask a question, are maps in some capacity planned? or at least a section in the guide on map design?
I actually have a mapping software I was looking for and finally found again, next edition I'll throw it in there. This is actually a mapping program used by GBA Fire Emblem modders, if I remember right, so it's definitely helpful. The square dimensions work seamlessly with Roll20.
I'll include a link to it within the PDF next update I do. I'm also working on adding Supports, downtime activities (tea time, training, etc.), and alt rules to accommodate infinite durability (ala Fates / Engage) and rules similar to those from even TearRing Saga and Berwick Saga.
Yoo based earlier I was just thinking of ripping maps straight from GBA Romhacks and adding artificial squares to them thru photoshop or something. But the Roll20 usage is a better idea. Good work! As for TearRing Saga and Berwick, ive never played them nor do I know much about them, what exactly are their rules?
I know Berwick has rules for you losing your horse(?) as a mounted unit, and buying new ones. As well as horses granting increased move if they're higher quality.
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Is there any news on v0.3? This module has so much potential.
Hey, yes! Sorry about, it is on the back burner at the moment just because I've been busy with work and the other project I've got going (The Fade - Abyss) and a video game project I'm working on (Blood & Soil).
I usually come back to projects after some time away though, especially if I get some ideas.
If you have any suggestions for things to add, I'd be glad to hear it though! (I also need to fix some of the formatting)
I was hoping that the enemy classes would be finished soon. I'm not sure what else to add because I didn't get to playtest yet. I didn't know how to run a campaign using the module without finished enemies to face.
Is there any way to run the module with what's already available? For example using player classes and tweaking stats to make enemies?
The enemy classes are meant specifically for bosses (or niche cases like the fuggen boat ballista)
Regular enemies use regular people class, but they use the Static Growth Rates. If you want, you can also just take boss and enemy stats from the game. If you plug those in, it should just be the other calculated variables that you need to do.
Thank you so much! I was waiting for V0.3 because I didn't know what to do for the enemies. At least with this me and my group can test out the module.
Are you going to update this again ever?
Good question! Yes, I will. I've just been busy between work and school (I just started up my Bachelor's program for Game Programming)
I also have some other projects I'm currently working on. A video game project, another TTRPG project (The Fade - Abyss), and working on trying to buy the rights to another franchise.
So. This will get an update! Just...need to find a time to squeeze it in.
I don't like Fire Emblem, but I know several people who do like it so I will share it with them. Thanks friend, keep up the good work.
Thank you - I really appreciate it! Hopefully they enjoy it!
wondering what AI did you use for these results?
Just Midjourney, using Niji 6 (the most recent iteration of the anime style)
My brother this is some good stuff and I'm very interested in how it progresses going forward. I literally just made an account rn to leave a positive comment for you cause I know how much that can mean (trust me I've been there).
Anyways if I may ask a question, are maps in some capacity planned? or at least a section in the guide on map design?
I actually have a mapping software I was looking for and finally found again, next edition I'll throw it in there. This is actually a mapping program used by GBA Fire Emblem modders, if I remember right, so it's definitely helpful. The square dimensions work seamlessly with Roll20.
I'll include a link to it within the PDF next update I do. I'm also working on adding Supports, downtime activities (tea time, training, etc.), and alt rules to accommodate infinite durability (ala Fates / Engage) and rules similar to those from even TearRing Saga and Berwick Saga.
https://feuniverse.us/t/fe-map-creator-also-generates-random-maps/563
Yoo based earlier I was just thinking of ripping maps straight from GBA Romhacks and adding artificial squares to them thru photoshop or something. But the Roll20 usage is a better idea. Good work!
As for TearRing Saga and Berwick, ive never played them nor do I know much about them, what exactly are their rules?
I know Berwick has rules for you losing your horse(?) as a mounted unit, and buying new ones. As well as horses granting increased move if they're higher quality.
I went into a rabbithole... and ngl this sounds fun